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- A M Y ' S F I R S T P R I M E R
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- Six delightful programs will give your
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- child a head start in school, teaching
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- the alphabet
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- numbers
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- shapes
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- colors
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- counting
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- matching
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- pattern recognition
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- and problem solving.
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- Recommended for ages 4-8.
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- Requires an IBM PC, XT, or PCjr
- with 128K RAM, BASICA, color display or TV,
- IBM color graphics adapter or EGA graphics adapter.
- (Does not work with Hercules Monochrome Graphics Adapter)
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- Authors: Rob, Garth, and John Robinson
-
- Copyright 1985, Computing Specialties
- Orange City, IA 51041
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- AMY'S FIRST PRIMER
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- Table of Contents
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- Introduction . . . . . . . . . . . . 1
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- Starting Amy's First Primer. . . . . 2
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- Stopping Amy's First Primer. . . . . 3
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- The Keyboard . . . . . . . . . . . . 3
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- The Menu . . . . . . . . . . . . . . 4
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- The ABC Song . . . . . . . . . . . . 5
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- Beary Fun Letters. . . . . . . . . . 6
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- Bunny Letters. . . . . . . . . . . . 7
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- Beary Fun Counting . . . . . . . . . 8
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- Help the Froggy. . . . . . . . . . . 9
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- Load the Truck . . . . . . . . . . . 10
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- Preparing a New Disk . . . . . . . . 11
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- AMY'S FIRST PRIMER
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- INTRODUCTION
-
- Programs for young children are hard to find. They
- must be extremely simple to use, very colorful and
- attractive, and they need to be fun and free of nega-
- tive rewards. Our own five year old Amy wouldn't
- spend five minutes with the programs her older
- brothers enjoyed. She didn't like the idea of
- destroying things or being destroyed. In addition to
- being frustrated with the family computer, Amy's
- birthday came on September 8, forcing her to wait
- almost a year longer than some of her friends before
- going to kindergarten.
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- Amy's First Primer was written by her father and
- brothers to help her work on the things her kinder-
- garten friends were doing. After much testing and
- reprogramming, the programs finally met Amy's full
- approval. We think your child will approve, too.
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- Page 1
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- STARTING AMY'S FIRST PRIMER
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- If the disk is brand new, you should make a backup
- copy of the disk first for your own protection and
- then use that disk. The section at the end of this
- guide on "Preparing a New Disk" will help you make a
- backup copy of the disk and place the DOS operating
- system on it. Steps 1 and 2 below will only work if
- you have made a new disk with DOS on it. Step 3 below
- will work even on the original disk.
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- You may use one of the following steps to start Amy's
- disk:
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- 1. If the computer power is off, just put Amy's disk
- in drive A and turn the power on.
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- or
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- 2. If the power is already on, put Amy's disk in
- drive A and press the keys CTRL, ALT, and DEL
- simultaneously, causing a warm boot.
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- or
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- 3. If you just want to see how the original disk
- works, Place a DOS disk with BASICA.COM in
- drive A and boot the system. Then place Amy's
- disk in drive B: and type:
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- B:
- A:BASICA START
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- Page 2
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- STOPPING AMY'S FIRST PRIMER
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- To quit playing with Amy's disk, perform one of the
- following:
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- 1. Take the disk out and turn the computer off.
-
- or
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- 2. Press <CTRL/Break> and then type SYSTEM.
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- THE KEYBOARD
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- There are a few important keys to learn for Amy's
- First Primer:
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- ARROW KEYS - Used for moving objects on the screen.
- Up, down, right or left.
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- ENTER - or RETURN - used in the menu program to call
- up the program that the arrow is pointing to.
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- ESC - Used at any time in any of the six
- programs to quit and return to the menu.
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- The behavior of the keys has been modified to suit the
- expectations that young children have. When an arrow
- key is pressed, an object will move and continue to
- move until the key is released, then it will stop
- immediately.
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- Page 3
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- THE MENU
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- The menu displays the six titles for the programs
- along with pictures that will help your child
- recognize the programs. Select a program by pressing
- the up or down arrow keys until the big blue arrow
- is pointing to the desired program, then press the
- ENTER key to run the program. The program titles are:
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- ABC Song
- Beary Fun Letters
- Bunny Letters
- Beary Fun Counting
- Help the Froggy
- Load the Truck
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- If your child is just beginning to learn the alphabet,
- we suggest that you start with the ABC Song and move
- from there to Beary Fun Letters and Bunny Letters.
- The ABC Song will help to associate the letters with
- the pictures.
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- Beary Fun Counting is used for number recognition and
- counting. Help the Froggy is a delightful maze for
- problem solving, and Load the Truck is used for
- pattern recognition and matching.
-
- To quit playing with Amy's disk, perform one of the
- following:
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- 1. Take the disk out and turn the computer off.
-
- or
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- 2. Press <CTRL/BREAK> and then type SYSTEM.
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- Page 4
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- THE ABC SONG
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- The purpose of the ABC Song is to help associate the
- pictures with the letters. The program will play the
- song over and over again, until the ESC key is
- pressed. All other keys are ignored. The ESC key
- will stop the song, and bring the menu back.
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- Sing along with your child the first few times. Even
- if your child already knows the ABC Song, she or he
- will start recognizing the individual letters as they
- are displayed. I can remember wondering what an
- "eleminopee" was when I first started singing the ABC
- song. Since a new picture is displayed with each
- letter, your child will actually start to realize that
- l, m, n, o and p are separate letters.
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- Page 5
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- BEARY FUN LETTERS
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- Beary Fun Letters is used for learning the keyboard
- and the printed letters. The program starts by
- displaying a picture on the screen. It then waits
- until the proper key is pressed on the keyboard. The
- proper key will be the first letter of the picture
- name in all cases. The picture names are:
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- Apple Jug Snail
- Boat Kite Truck
- Car Ladder Umbrella
- Diamond Moon Violin
- Elephant Number Nine Wagon
- Fish Owl Xylophone
- Girl Peanut Yo-yo
- Hat Queen Zebra
- Ice cream Ring
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- If the key isn't pressed after four seconds, the
- program will display both the lower and upper case
- form of the letter on the screen. It will continue to
- wait until the key is pressed. When the proper key is
- pressed, a happy bear face is placed on the border of
- the screen. When the border is full, the game is over
- and the ABC song will be played. The game will then
- be repeated. The ESC key may be pressed at anytime to
- return to the menu.
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- You can help a lot, the first few times your child
- plays this game by saying the picture name and the
- first letter out loud. For example, if a wagon is
- displayed, say "Wagon - W" and then help find the
- letter W on the keyboard.
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- Page 6
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- BUNNY LETTERS
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- Bunny Letters is a matching game. It places four
- pictures on the left side of the screen and four
- letters (both lower and upper case) on the right side.
- The letters are not in the same order as the pictures.
- A bunny is placed next to the top picture.
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- Use the arrow keys to move the bunny up, down, left or
- right toward the corresponding letter. When the bunny
- reaches the proper letter, a blue line is drawn from
- the picture to the letter and the bunny is placed on
- the right side of the screen.
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- A new bunny will be placed beside the next picture.
- When all pictures have been matched with their
- letters, a special bunny is placed at the top of the
- screen to indicate that a set of four matches has been
- completed. The screen is then erased and a new set of
- four matches are displayed. When five sets of matches
- are played, the game is over and the ABC song is
- played.
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- The ESC key may be pressed at anytime to return to the
- menu.
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- Page 7
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- BEARY FUN COUNTING
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- Beary Fun Counting works the same as Beary Fun
- Letters, except that it displays a set of fruit on
- the screen for the child to count. It then waits
- patiently until the child presses the proper number.
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- When the proper key is pressed, a happy bear face is
- placed on the border of the screen. When the border
- is full, the game is over and a congratulations
- message is displayed. The game will then be repeated.
- The ESC key may be pressed at any time to return to
- the menu.
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- Page 8
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- HELP THE FROGGY
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- This is a hungry frog and she needs help finding her
- way to the lily pad. Use the arrow keys to guide her
- through the maze to the lily pad. Once on the lily
- pad, the frog is ready for dinner. There's usually a
- fly buzzing close by and frogs love flies. Each maze
- takes approximately one minute to generate, and since
- each one is built using a random number generator,
- there will be a new, unique maze each time.
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- The song "Froggy Went a Courting" will be played while
- a new maze is being built.
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- Help the Froggy will be repeated until the ESC key is
- pressed to return to the menu.
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- Page 9
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- LOAD THE TRUCK
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- Children have always liked playing with trucks and
- loaders, and Load the Truck is no exception. The top
- right corner of the screen contains an order for four
- shapes. Use the arrow keys to guide the loader around
- the screen. The truck must be loaded so that it shows
- the same pattern as the order form.
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- Load the Truck is a carefully designed simulation.
- Just like the other programs, it never scolds the
- child or even complains about finding the wrong shape.
- It patiently waits until the loader scoop reaches the
- bottom of the right shape. It then raises the hoist,
- picking up the shape. Patience again is the rule,
- until the loader reaches the edge of the trailer.
- Then the loader slides the shape onto the truck and
- lowers the hoist, ready for finding a new shape. All
- that the child has to do is use the arrow keys to
- guide the loader to the right spots in the proper
- sequence. When all four shapes are on the truck, the
- loader must be moved back up the screen, so that it
- will be out of the way for the tractor. As soon as
- the loader is out of the way, the tractor will back up
- and haul the load away.
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- Load the Truck will be repeated until the ESC key is
- pressed to return to the menu. A new random order
- is generated for each game.
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- Page 10
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- PREPARING A NEW DISK
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- Your first job with Amy's disk should be to make a
- backup copy of the disk. Just follow these steps.
- The steps assume that your PC has two floppy drives.
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- 1. Put a write protect tab on Amy's disk, so that any
- mistake in the steps below will not destroy it.
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- 2. Put a DOS system disk in drive A and boot the
- system.
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- 3. When the "A>" prompt appears, type the command:
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- FORMAT/S B:
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- 4. The program will ask you to
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- Insert new diskette for drive B:
- and strike any key when ready
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- Make sure that it's asking you to put the disk in
- drive B:, then put a new blank disk in drive B:.
- and pick a key to press.
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- 5. After the disk is formatted, it will ask you:
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- Format another (Y/N)?
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- Press the letter N to return to the "A>" prompt.
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- 6. Now type the command:
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- COPY A:BASICA.COM B:
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- Page 11
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- 7. Remove the DOS disk from drive A: and place the
- original disk for Amy's First Primer in drive A:.
- Now type the command:
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- COPY A:*.* B:
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- 7. When all files are copied, your disk will be ready.
- It contains both DOS and Amy's First Primer.
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- 8. To test your new disk, place it in drive A: and
- reboot the system by pressing the CTRL-ALT-DEL
- keys simultaneously. The program should display
- an introductory screen and go on to the main menu.
- If it doesn't, try this process again.
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- Page 12
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- USER SUPPORT
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- Amy's First Primer is a user-supported "shareware"
- program. You may copy it for free and share it with
- your friends on a "try before you buy" basis. If you
- or your child like the programs, and find them useful,
- we request that you purchase a license to the program
- by sending $15.00 to:
-
- Rob Robinson
- 523 Albany Avenue NE
- Orange City, IA 51041
-
- In appreciation, we'll send you another free disk (and
- the license to use it) containing the DRAW program
- that was used for the graphics on Amy's disk. The
- DRAW program provides all 4 colors and two palettes on
- the screen. Commands available for the DRAW program are
- Draw, Erase, Circle, Box, Line, Jump, Fill, Get, Put,
- Input, Output, Report, Foreground color, Background
- color, Wipe, and Quit. DRAW doesn't require a joy-
- stick, mouse, or lightpen. All drawing is done with
- the keyboard. The complete listable source code is
- included as well as some example game programs which
- show how to take graphics created by DRAW and use them
- in your own game programs.
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- If you wish to only purchase a license to Amy's First
- Primer without the DRAW program, please send $10.00 to
- the above address.
-
- Thank you.
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- Page 13
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